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Deep pocket monster
Deep pocket monster











Most degraded bosses drop 3 coins, exceptions such as The Cage and Monstro II have regular boss coin drops.Gurglings), each of them drops fewer coins. If the boss comprises multiple enemies (e.g.Champion enemies and Mini-Bosses drop 2 coins on death.Spawned enemies will stop dropping coins after fights go on long enough such as with Boss Rush.spawned by another enemy or spawned on later waves in Challenge Rooms) don't have a guaranteed coin drop. Enemies spawned after entering the room (i.e.This also applies to drops generated from Angel Statues while holding Filigree Feather.Plot-related items, including The Polaroid, The Negative, Key Piece 1, Key Piece 2, Knife Piece 1, Knife Piece 2, and Dad's Note.Items spawned by other items, such as through Eden's Soul or XVII - The Stars? card.The Small Rock if dropped from a tinted rock.Some items do not need to be paid for.Due to this, it can be wise to skip Treasure Rooms for a Planetarium, as shops will typically make up for the loss in items.These improved shops do not appear in Greed Mode.

deep pocket monster

The worse variant has only one random sale terminal, one Shopkeeper, some Poop, and a Fly.

  • This shop can rarely be replaced by a better (or worse) variant: The better variant has 2-6 more shopkeepers, Urns scattered about, two Lucky Pennies, and one more random item/pickup for sale.
  • The other four terminals in the shop can be keys, bombs, cards, pills, trinkets (which will be sold for 5 cents), or more Shop/Treasure Room items. At max level, they have eight items/pickups for sale, of which there will always be at least one Shop item, one Boss Room item, and two Treasure Room items. They do not require a Key and generally have increased stock available.
  • In the standard game mode, Shops are different and much better for Tainted Keeper.












  • Deep pocket monster